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Building knowledge.
Building skills.
Building leaders.

Transform your classroom into an extraordinary learning lab with a Game Based method that combines traditional content with real world skills.

What is eduPLAYnation ?

eduPLAYnation is an online platform that offers K4-5 task conflicts and comes complete with lessons and extensions. This novel approach uses human connection to spark intrigue, plus it aligns with Science of Reading guidelines so all learners can explore the role trust plays in conflict & cooperation.

What are JAMS ?

JAMs are 30-minute shortform games that position small groups to layer historical viewpoints, identify bias & test truths. With a growing library of JAMs, organized by standard & schema, students spiral knowledge & skills needed to outwit the past. Use JAMs as stand-alone activities, or as prequels and sequels that bridge BRAVE games. Play one, or play ’em all!

Why are JAMS important ?

Ever been in a jam? Of course you have, everyone has! Getting out of a jam without creating a bigger mess demands a skilled response. Enter JAMS. These problem-based activities hinge on skilled reading, healthy dialogue and creative problem solving. Because kids love sticky situations!

What are BRAVE games ?

BRAVE games are longform board game history games. Whereby a classroom is divided into 5 or 6 teams and tasked with identifying their competitive advantage so they can buy, sell, and trade small game pieces—including natural resources, iron tools, commodities, livestock, land, gold, and silver. Competitive gaming takes 5 one-hour sessions yet becomes collaborative as student-led teams begin to realize that everyone wins more when everyone wins. There are four BRAVE board games that explore different regions/eras, each played on the same board game surface.

How Do You Play a JAM ?

Each JAM is a 30-minute adventure that transforms your classroom into an interactive learning environment through 8 engaging steps.

1

BOOKLET

Each JAM as an optional lesson that presents a unique schema, embedded vocabulary & guiding questions to frame learning ahead of a JAM. Highly recommended, not essential. Download & print.

2

ENGAGE

The hook is a quick quote, image or brain teaser that piques interest just before a JAM begins. Found on the fi rst page of each 16 pp. PDF packet–download & print!

3

SETUP

Teachers organize their class into breakout sessions, groups of 4,then deliver 1 page/role/student.

4

EXPLORE

Individual group members read and annotate their unique viewpoint.

5

EXPLAIN

Small groups work in teams to layer the 4 viewpoints. Graphic organizer & timeline

6

ELABORATE

Large group reconvenes to further collaborate and clarify key points, found in Guiding Questions.

7

EVALUATE

Small groups reassemble to complete graphic organizer & diagnose the embedded conflict.

8

EXTENSIONS

(6) extensions, labeled B-G, provide structured journaling, retrieval practice, analysis, and more!

BRAVE Games

01

Alliance Diplomatique

A clever take on statecraft whereby six teams across colonial North America meet the triple challenge of nation building, international diplomacy, and economic sustainability. Iroquois Confederacy, Britain, 13 Colonies, France, New France & the Wabanaki Confederacy—we know which team wins this game. The question is, what empowers nations to thrive over time?

02

Hopewell

Welcome to Hopewell. A call to Federalist and farmer, Cherokee, Chickasaw, Choctaw, Cajun, Creole & Free People of Color. Here, students explore the Hopewell Treaty era by revealing the Yazoo Land Fraud, the Compact of 1802, the Louisiana Purchase, War of 1812, the Era of Good Feelings, the Marshall Trilogy and more! Because if the balance of power is stolen, history has its eyes on you.

03

PODER

Just because you can, does that mean you should? With PODER, students create a head-spinning model of Manifest Destiny. From commodity deals in Louisiana and trade fairs in Santa Fe; from the Alamo, the Battle of San Jacinto and the Texas Republic; to a lone soldier breaking the chain of command in Alta California! The trick is clearing the gap between power and protocol.

04

Bozeman Trail

Set against the backdrop of the 1851 Treaty of Fort Laramie, this illegal short-cut off the Oregon Trail explores the nature of boom & bust economies across the Northern Plains from six viewpoints. Learning culminates as teams race to manage the 2016 Standing Rock/Dakota Pipeline conflict using the game’s original constraint. Because Tribal treaties aren’t history , they’re federal law.

JAM Series

Series 1
Empires

We know Framers found inspiration in the Enlightenment, which was grounded in natural rights and segued into natural law.

Series 2
Politics & Government

We know Framers found inspiration in the Enlightenment, which was grounded in natural rights and segued into natural law.

Series 3
Geography

We know Framers found inspiration in the Enlightenment, which was grounded in natural rights and segued into natural law.

Series 4
Economics

We know Framers found inspiration in the Enlightenment, which was grounded in natural rights and segued into natural law.

Trusted Voices From Our Nation

4th grade teacher, Desert View Elementary, Rock Springs, WY

At the beginning of the week I was skeptical my students would be able to manage this much complexity. But after listening to them debrief their combined experiences during the last session, I realized ALL of my students successfully met the learning objectives. Now I’m skeptical adults could do what my students just did.”

Jess Moore, 4th grade teacher; Jackson Elementary; Wyoming

EduPLAYnation is a game-changer in my classroom of diverse learners! From interactive lessons to thought-provoking activities, every component of this curriculum is meticulously designed to capture students' attention and foster deep understanding. Students have opportunities to develop skills as readers, critical thinkers, writers, team players and above all else advance their social skills

Kathy Brower, St. Stephen’s BIE School, Riverton, WY

The students learned so much in such a short time. A good testament for the success of the games was that all of the students wanted to know when we could play again! As a teacher, that kind of enthusiasm tells me that it was a real success.”

Anne B.; parent, Jackson, Wyoming

Watching my son engage with the BRAVE games while learning Western history was incredible. The games made history come alive for him in a new way; like he was living the moments. He came away not only with a deeper understanding of the past but also with a newfound enthusiasm for learning. I couldn’t have asked for a better way to make history both fun and meaningful for him!”

Ali & Will E.; parent, Jackson, Wyoming

Our child loved playing PODER! He came home everyday with updates on gameplay. As parents, we were excited that he wanted to share what he’d learned. More importantly, we noticed that sharing knowledge was boosting his confi dence! Listening to him proudly explain what he’d learned was so fun, and so fulfi lling! What an awesome addition to the curriculum!”

5th grader; Kelly, Wyoming

I really appreciated the time and effort you put into this Bozeman Trail game. It was very fun and engaging, and really grew my understanding of the 1800s. It also allowed me to studie [sic] the economy. It was really fascinating learning about how people loved consumerism and would get so wrapped up in it, they would kill other people just to get it. I defi nitely think that though there was so much emotion and greed I really think the WHOLE class enjoyed it. Thank you for a whole week of amazing, emotional, fascinating, fun, and very stressful week!!!”

4th grader; Kelly, Wyoming

I’m not good at writing letters. But I would like to thank you for coming to our school. I’ve learned about fi guring out peoples bias, and how to respect it. Thank you!”

4th grader; Casper, Wyoming

The game made me more confi dent for in later life and adult-hood: it made me better at dealing with making better disitions [sic] when I am stressed. You should play the game with adults then compare them to us…”

10th grade ELL student, Jackson Hole High School, Jackson, WY

In my opinion these games are a fun way to learn the history of our past, it doesn’t make me want to sleep in history class, no offense to my teacher, but instead we learn something from it while being part of the game. The game helps us feel the way the people then did, we had empathy for them. I think this game should be played by many other schools, I think they would enjoy them.”

4th grader, Jackson Elementary, Jackson, WY

The most yousfull [sic] thing is learning how to solve problums [sic] without a fi ght.

4th grader, Jackson Elementary, Jackson, WY

It is fun, and you get to learn new stuff about history everyday. You learn how people survived and helped or didn’t help people.

From Sherry Smith,SMU Professor Emeritus

The most important thing about these games is that it makes it really clear to students and anybody who plays this game that history is not just one story. It is a multiplicity of narratives and explanations and points of view. It’s a chance to understand how complicated history is.

We take learning Seriously. and for fun

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Frequently Asked Questions

The purpose of playing JAMs is to learn how to gather and layer data sets, multiple viewpoints, before forming a response. JAMs look like fun and games, and they are, but the overall goal is to create pathways toward becoming a critical thinker. Remembering that exploring multiple viewpoints doesn’t aim to change opinions, but to recognize and remove bias and ignorance.

Yes. JAMs use problem-based learning that lets students gradually take responsibility for group learning. They support shy, hesitant, or non-traditional learners by helping them discover their voice