Building knowledge.
Building skills.
Building leaders.
Transform your classroom into an extraordinary learning lab with a Game Based method that combines traditional content with real world skills.
What is eduPLAYnation ?
eduPLAYnation is an online platform that offers K4-5 task conflicts and comes complete with lessons and extensions. This novel approach uses human connection to spark intrigue, plus it aligns with Science of Reading guidelines so all learners can explore the role trust plays in conflict & cooperation.

What are JAMS ?
JAMs are 30-minute shortform games that position small groups to layer historical viewpoints, identify bias & test truths. With a growing library of JAMs, organized by standard & schema, students spiral knowledge & skills needed to outwit the past. Use JAMs as stand-alone activities, or as prequels and sequels that bridge BRAVE games. Play one, or play ’em all!

Why are JAMS important ?
Ever been in a jam? Of course you have, everyone has! Getting out of a jam without creating a bigger mess demands a skilled response. Enter JAMS. These problem-based activities hinge on skilled reading, healthy dialogue and creative problem solving. Because kids love sticky situations!

What are BRAVE games ?
BRAVE games are longform board game history games. Whereby a classroom is divided into 5 or 6 teams and tasked with identifying their competitive advantage so they can buy, sell, and trade small game pieces—including natural resources, iron tools, commodities, livestock, land, gold, and silver. Competitive gaming takes 5 one-hour sessions yet becomes collaborative as student-led teams begin to realize that everyone wins more when everyone wins. There are four BRAVE board games that explore different regions/eras, each played on the same board game surface.
How Do You Play a JAM ?
Each JAM is a 30-minute adventure that transforms your classroom into an interactive learning environment through 8 engaging steps.
BOOKLET
Each JAM as an optional lesson that presents a unique schema, embedded vocabulary & guiding questions to frame learning ahead of a JAM. Highly recommended, not essential. Download & print.
ENGAGE
The hook is a quick quote, image or brain teaser that piques interest just before a JAM begins. Found on the fi rst page of each 16 pp. PDF packet–download & print!
SETUP
Teachers organize their class into breakout sessions, groups of 4,then deliver 1 page/role/student.
EXPLORE
Individual group members read and annotate their unique viewpoint.
EXPLAIN
Small groups work in teams to layer the 4 viewpoints. Graphic organizer & timeline
ELABORATE
Large group reconvenes to further collaborate and clarify key points, found in Guiding Questions.
EVALUATE
Small groups reassemble to complete graphic organizer & diagnose the embedded conflict.
EXTENSIONS
(6) extensions, labeled B-G, provide structured journaling, retrieval practice, analysis, and more!
BRAVE Games
Alliance Diplomatique
A clever take on statecraft whereby six teams across colonial North America meet the triple challenge of nation building, international diplomacy, and economic sustainability. Iroquois Confederacy, Britain, 13 Colonies, France, New France & the Wabanaki Confederacy—we know which team wins this game. The question is, what empowers nations to thrive over time?
Hopewell
Welcome to Hopewell. A call to Federalist and farmer, Cherokee, Chickasaw, Choctaw, Cajun, Creole & Free People of Color. Here, students explore the Hopewell Treaty era by revealing the Yazoo Land Fraud, the Compact of 1802, the Louisiana Purchase, War of 1812, the Era of Good Feelings, the Marshall Trilogy and more! Because if the balance of power is stolen, history has its eyes on you.
PODER
Just because you can, does that mean you should? With PODER, students create a head-spinning model of Manifest Destiny. From commodity deals in Louisiana and trade fairs in Santa Fe; from the Alamo, the Battle of San Jacinto and the Texas Republic; to a lone soldier breaking the chain of command in Alta California! The trick is clearing the gap between power and protocol.
Bozeman Trail
Set against the backdrop of the 1851 Treaty of Fort Laramie, this illegal short-cut off the Oregon Trail explores the nature of boom & bust economies across the Northern Plains from six viewpoints. Learning culminates as teams race to manage the 2016 Standing Rock/Dakota Pipeline conflict using the game’s original constraint. Because Tribal treaties aren’t history , they’re federal law.
JAM Series
Trusted Voices From Our Nation
Frequently Asked Questions
The purpose of playing JAMs is to learn how to gather and layer data sets, multiple viewpoints, before forming a response. JAMs look like fun and games, and they are, but the overall goal is to create pathways toward becoming a critical thinker. Remembering that exploring multiple viewpoints doesn’t aim to change opinions, but to recognize and remove bias and ignorance.
Yes. JAMs use problem-based learning that lets students gradually take responsibility for group learning. They support shy, hesitant, or non-traditional learners by helping them discover their voice